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Coin Concede: A Hearthstone Podcast
Making the Competitive Side of the Game More Accessible to You
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MVP: The Generous Mummy
Dear CCs
I totally agree on your general opinion on Generous Mummy, yet it became the star of yesterday’s (new) Quest Rogue vs Mech Hunter match of mine.
After 2 Galvanizers right at the beginning Monsieur le Hunter quickly filled the board with stacked up mechs and my Quest Rogue found itself in a very defensive position, yet somehow cleared all of his stuff, including the first Venomized Missile Launcher.
The game carried on, I finished the quest and began to gain control, yet my hand was running out of stuff, when I decided, that a Generous Mummy (oh, look what the Pharaoh Cat dragged in) was better than nothing on the board with my opponent having 2 or 3 cards in hand.
The mummy bit twice and I beat Mr Hunter down to 7, when he – how surprising – found the second Venomizer-Launcher combo. The Hunter positively pressed End of Turn, the mummy died the deathiest venomized death – yet was immidiately revenged by its bruised and scornful reborn twin mummy sister! Hero Power, mummy bite, game over …
(Kids: Don’t do this at home)
Hi, how’s it going? Love your show. I have a show called Self Shoots from the Hip where I mostly talk about current events. As you are aware, current events are being dominated by COVID19, so I have decided to branch out a bit and have some different discussions. I would like to have you guys on my show to talk about Hearthstone.
I’m really confused by something on the Tier7 minions page and wondered if you had any thoughts. On turn 1, the third-best minion to buy is Rockpool Hunter, the 2/3 Murloc, with a stellar play impact of 0.00. The twelfth best minion to buy, aka third from the worst, is Dragonspawn Lieutenant, a 2/3 Dragon with taunt, with a played impact of -0.21. That number is MUCH closer to the worst minion possible than the middle of the pack, yet it’s the same stat line as Rockpool. Is it taunt that somehow ruins it? Is it the fact it’s a dragon? Even more interestingly, is the reason not the card’s fault at all, but rather a window into extremely common players misplaying a perfectly cromulent minion en masse, either because they overvalue dragons or overplay the newest thing, and keep it too long?
Love the show, keep it up.
It’s likely a combination of all of those things. Rockpool has some decent early game synergies that compete pretty well with everything that is going on in the early game where as the early game dragon synergies are mostly a trap and can lead to poor performance. I don’t think its wrong to take the Dragonspawn early but don’t be afraid to sell it and move on with better units as soon as you’re board is starting to fill up.